First Impressions on Killing Floor 2

Killing Floor 2 released yesterday on PC in what the developers call “a polished beta” phase. If anyone isn’t familiar with the game, here’s a link to the steam page for a description.

The game hasn’t changed radically from the original. Players form into a team of six and fend off waves of “specimens”. There are several types of specimens, each one with different abilities based on the experiments that were performed on them. Players must adapt to each challenge that the specimens present, and ultimately overcome the final boss at the end of the waves: Hans.

Fans of the original Killing Floor will recognize all of these monsters, but here’s a list along with a guide on how to best deal with these foes. The only one which is not present in Killing Floor 2 is the Patriarch, who has been replaced by the previously mentioned German mad scientist.

The current state of the game includes reduced content because of it’s early access state. That being said, Killing Floor 2 is still a wild ride. I played the Berserker class, which focuses on melee attacks. I sliced off arms and legs, cleaved torsos in half, and decapitated a ten-foot tall, chainsaw wielding football player. All with a weird, taped up, shovel crowbar. Like I said, wild ride.

The game has a twisted humor to it; Specimen bodies ragdoll into back-flips and heads bounce like basketballs. The gore system is visceral. Weapons, floors and players will be covered in specimen blood by the end of the wave. Blood on the floor even has a reflection to it, showcasing very particular attention to detail by the developers.

The game is somewhat repetitive, but potential monotony is broken up by the leveling system. Each class can gain experience and level up to a max level of 25 by performing class specific functions. Support players, for example, are given experience for welding doors and blasting specimens with buckshot. These level ups will improve the direct performance of each class; High Level Berserkers will be tougher to kill and crack skulls harder than rookie shovel swingers. At certain levels, perks will be unlocked that offer interesting changes to each class. With certain perks, Berserkers can choose to do more damage at lower health and gain a chance to knockdown specimens on each swing. Players can also choose the appearance of their character from a group of models, but this provides no in-game benefit and is purely cosmetic.

As said before, the game is in early access and has limited content.  Players will regularly play in the same three or four stages and have access to only 4 of a planned 10 classes. There are also some online hiccups; my friends and I suffered from heavy lag and connectivity issues in about half of our ten or so matches.

But these problems are not likely to persist. Tripwire Interactive has a history of offering great support for their games. This beta will not be a bait-and-quit tactic that has been used for other early access titles. Tripwire will deliver.

Overall, this game is a great title to play with friends. There is plenty of content to justify the current $30 price tag, and updates will continue to roll in on a regular basis. I recommend this game for any library. PS4 owners should also keep an eye out for their Killing Floor 2 release.



Great game with friends

Great graphics, physics, gore effects

Leveling system offers variety

A steal for $30 price tag


Current beta has some reduced content, connection issues

Gameplay can be repetitive

Currently only confirmed for two platforms, XboxOne users left in the cold


Killing Floor 2 boss fight – Kill Hans Volter! [60fps]. (n.d.). Retrieved April 22, 2015.

Killing Floor 2 on Steam. (n.d.). Retrieved April 22, 2015.

Meet the specimens: Killing Floor beginner’s guide [Part 2]. (n.d.). Retrieved April 22, 2015.

The Stomping Land’s dinosaur modeler gives up, moves to a new game. (n.d.). Retrieved April 22, 2015.

Tripwire Interactive bringing Killing Floor 2 to PS4 – The Time is Right! (n.d.). Retrieved April 22, 2015.

Tripwire Games. (n.d.). Retrieved April 22, 2015.

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