Thoughts on Mortal Kombat X on PC

Photo courtesy of Wikipedia
Photo courtesy of Wikipedia

It’s been over two weeks since Mortal Kombat X released on PC, XboxOne and PS4. For console owners, this game has been a mix of good and average. For PC gamers, it has been nothing short of terrible and borderline unplayable. Read any number of Steam or Metacritic reviews, and you will find complaints regarding online connectivity, frame-rate drops, stage-specific pixel bugs, missing animations, long load times and poor optimization. And it isn’t simply a problem of certain users who do not meet minimum requirements to run the game. Mid to high-end computers are having difficulties.

As a long time fan of Mortal Kombat, I was definitely looking forward to this game. I participated in hype threads and counted the days almost ritualistically. I broke out Mortal Kombat 9 on my 360, replaying the story, climbing each characters arcade ladder and working through the tower once again. I talked with friends about who we would play the most and what factions to pick. Netherrealm had succeeded in marketing their game and building a level of anticipation that I have lacked for recent releases. I simply knew that I would be pouring hours of time into this game, ripping off heads and snapping spines.

But Netherrealm did not pick the team handling the PC version of their game very well. High Voltage Studios has handled the PC port of both MK9 and Injustice: Gods Among Us for Netherrealm. Both of those games, while considered good by the community, are still marred by awful online connectivity issues. High Voltage was picked, once again by Netherrealm, to handle the PC version of MKX. The pattern has clearly continued, and High Voltage has failed to deliver once again. This failure by High Voltage also falls on Netherrealm Studios, and reflects poorly on their consideration for the PC fanbase.

However, this should not be unexpected. The PC fanbase for fighting games is generally smaller than consoles, illustrated very well by Mortal Kombat X sales in the UK. I can say with confidence that this is the situation in the US and anywhere else in the globe as well. PC gamers are typically not given as much consideration in this regard because they are not going to generate the same dollar amounts that console gamers will. It is disappointing, but not unexpected.

High Voltage has made claims on steam that they will continue to work on the online issues with subsequent patching, but their previous patches have done little to change things according to the community response. It remains to be seen if the MKX PC port will ever run the way it was intended.

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